Nowhere near production ready, got it.
In Wayland you have multiple ways to render windows, not just the XDG top level window. It works via surfaces, and here is a list I've discovered so far:
- XDG Top Level Window
- Child Window
- Popup Surface
- Layer surface (like task-bars, shell overlays)
- Subsurface (region in another surface)
- IME Panel Surface (surface that follows text cursor)
There probably is others too.It is diffifcult to find high-level toolkits that support all of the above.
By the way on macOS MAUI uses Catalyst as backend, not native macOS APIs.
Also it is kind of interesting that Miguel de Icaza, nowadays completely switched into Swift ecosystem, and is the responsible for making game development on iPad with Godot a reality. Or porting old .NET ideas of his into Swift.
I was looking for the line: Microsoft sponsored us. Even then I would not understand why they would spend effort on a doomed project. I know Avalonia being a small company has a big task ahead of porting Avalonia UI to Wayland, which makes porting MS semi-abandonware all the more confusing.
But since these people aren't idiots, I gladly assume I am missing something.