- Natural languages are ambiguous. That's the reason why we created programming languages. So the documentation around the code is generally ambiguous as well. Worse: it's not being executed, so it can get out of date (sometimes in subtle ways).
- LLMs are trained on tons of source code, which is arguably a smaller space than natural languages. My experience is that LLMs are really good at e.g. translating code between two programming languages. But translating my prompts to code is not working as well, because my prompts are in natural languages, and hence ambiguous.
- I wonder if it is a question of "natural languages vs programming languages" or "bad code vs good code". I could totally imagine that documenting bad code helps the LLMs (and the humans) understand the intent, while documenting good code actually adds ambiguity.
What I learned is that we write code for humans to read. Good code is code that clearly expresses the intent. If there is a need to comment the code all over the place, to me it means that the code is maybe not as good as it should be :-).
Of course there is an argument to make that the quality of code is generally getting worse every year, and therefore there is more and more a need for documentation around it because it's getting hard to understand what the hell the author wanted to do.
A lighter API footprint probably also means a higher amount of boilerplate code, but these models love cranking out boilerplate.
I’ve been doing a lot more Go instead of dynamic languages like Python or TypeScript these days. Mostly because if agents are writing the program, they might as well write it in a language that’s fast enough. Fast compilation means agents can quickly iterate on a design, execute it, and loop back.
The Go ecosystem is heavy on style guides, design patterns, and canonical ways of doing things. Mostly because the language doesn’t prevent obvious footguns like nil pointer errors, subtle race conditions in concurrent code, or context cancellation issues. So people rely heavily on patterns, and agents are quite good at picking those up.
My version of literate programming is ensuring that each package has enough top-level docs and that all public APIs have good docstrings. I also point agents to read the Google Go style guide [1] each time before working on my codebase.This yields surprisingly good results most of the time.
I don't know whether "literate programming" per se is required. Good names, docstrings, type signatures, strategic comments re: "why", a good README, and thoughtfully-designed abstractions are enough to establish a solid pattern.
Going full "literate programming" may not be necessary. I'd maybe reframe it as a focus on communication. Notebooks, examples, scripts and such can go a long way to reinforcing the patterns.
Ultimately that's what it's about: establishing patterns for both your human readers and your LLMs to follow.
It turns out literate programming is useful for a lot more than just programming!
The big problem with documentation is that if it was accurate when it was written, it's just a matter of time before it goes stale compared to the code it's documenting. And while compilers can tell you if your types and your implementation have come out of sync, before now there's been nothing automated that can check whether your comments are still telling the truth.
Somebody could make a startup out of this.
You can change the code by changing either tests or production code, and letting the other follow.
Code reviews are a breeze because if you’re confused by the production code, the test code often holds an explanation - and vice versa. So just switch from one to the other as needed.
Lots of benefits. The downside is how much extra code you end up with of course - up to you if the gains in readability make up for it.
CUE is based of value-latticed logic that's LLM's NLP cousin but deterministic rather than stochastic [2].
LLMs are notoriously prone to generating syntactically valid but semantically broken configurations thus it should be used with CUE for improving literate programming for configs and guardrailing [3].
[1] CUE Does It All, But Can It Literate? (22 comments)
https://news.ycombinator.com/item?id=46588607
[2] The Logic of CUE:
https://cuelang.org/docs/concept/the-logic-of-cue/
[3] Guardrailing Intuition: Towards Reliable AI:
https://cue.dev/blog/guardrailing-intuition-towards-reliable...
However I see two major issues:
Narrative is meant to be consumed linearly. But code is consumed as a graph. We navigate from a symbol to its definition, or from definition to its uses, jumping from place to place in the code to understand it better. The narrative part of linear programming really only works for notebooks where the story being told is dominant and the code serves the story.
Second is that when I use an LLM to write code, the changes I describe usually require modifying several files at once. Where does this “narrative” go relative to the code.
And yes, these two issues are closely related.
Here's the current version of my literate programming ideas, Mechdown: https://mech-lang.org/post/2025-11-12-mechdown/
It's a literate coding tool that is co-designed with the host language Mech, so the prose can co-exist in the program AST. The plan is to make the whole document queryable and available at runtime.
As a live coding environment, you would co-write the program with AI, and it would have access to your whole document tree, as well as live type information and values (even intermediate ones) for your whole program. This rich context should help it make better decisions about the code it writes, hopefully leading to better synthesized program.
You could send the AI a prompt, then it could generate the code using live type information; execute it live within the context of your program in a safe environment to make sure it type checks, runs, and produces the expected values; and then you can integrate it into your codebase with a reference to the AI conversation that generated it, which itself is a valid Mechdown document.
That's the current work anyway -- the basis of this is the literate programming environment, which is already done.
The docs show off some more examples of the code, which I anticipate will be mostly written by AIs in the future: https://docs.mech-lang.org/getting-started/introduction.html
https://podlite.org is this done in a language neutral way perl, JS/TS and raku for now.
Heres an example:
#!/usr/bin/env raku
=begin pod
=head1 NAME
Stats::Simple - Simple statistical utilities written in Raku
=head1 SYNOPSIS
use Stats::Simple;
my @numbers = 10, 20, 30, 40;
say mean(@numbers); # 25
say median(@numbers); # 25
=head1 DESCRIPTION
This module provides a few simple statistical helper functions
such as mean and median. It is meant as a small example showing
how Rakudoc documentation can be embedded directly inside Raku
source code.
=end pod
unit module Stats::Simple;
=begin pod
=head2 mean
mean(@values --> Numeric)
Returns the arithmetic mean (average) of a list of numeric values.
=head3 Parameters
=over 4
=item @values
A list of numeric values.
=back
=head3 Example
say mean(1, 2, 3, 4); # 2.5
=end pod
sub mean(*@values --> Numeric) is export {
die "No values supplied" if @values.elems == 0;
@values.sum / @values.elems;
}
=begin pod
=head2 median
median(@values --> Numeric)
Returns the median value of a list of numbers.
If the list length is even, the function returns the mean of
the two middle values.
=head3 Example
say median(1, 5, 3); # 3
say median(1, 2, 3, 4); # 2.5
=end pod
sub median(*@values --> Numeric) is export {
die "No values supplied" if @values.elems == 0;
my @sorted = @values.sort;
my $n = @sorted.elems;
return @sorted[$n div 2] if $n % 2;
(@sorted[$n/2 - 1] + @sorted[$n/2]) / 2;
}
=begin pod
=head1 AUTHOR
Example written to demonstrate Rakudoc usage.
=head1 LICENSE
Public domain / example code.
=end pod- Module level comments with explanations of the purpose of the module and how it fits into the whole codebase.
- Document all methods, constants, and variables, public and private. A single terse sentence is enough, no need to go crazy.
- Document each block of code. Again, a single sentence is enough. The goal is to be able to know what that block does in plain English without having to "read" code. Reading code is a misnomer because it is a different ability from reading human language.
Example from one of my open-source projects: https://github.com/trane-project/trane/blob/master/src/sched...
This allows a trusted and tested abstraction layer that does not shift and makes maintenance easier, while making the code that the agents generate easier to review and it also uses much less tokens.
So as always, just build better abstractions.
We need metadata in source code that LLMs don't delete and interpreters/compilers/linters don't barf on.
Boring and reliable, I know.
If you need guides to the code base beyond what the programming language provides, just write a directory level readme.md where necessary.
Output Tokens are expensive! In GPT-5.4 it's ~180 dollars per Million tokens! I've settled for brief descriptions that communicate 'why' as a result. The code is documentation after all.
This was always the primary role. The only people who ever said it was about writing just wanted an easy sales pitch aimed at everyone else.
Literate programming failed to take off because with that much prose it inevitably misrepresents the actual code. Most normal comments are bad enough.
It's hard to maintain any writing that doesn't actually change the result. You can't "test" comments. The author doesn't even need to know why the code works to write comments that are convincing at first glance. If we want to read lies influenced by office politics, we already have the rest of the docs.
and don't we have doc-blocks?
Have you tried naming things properly? A reader that knows your language could then read your code base as a narrative.
With there being data that shows context files which explain code reduces the performance of them, it is not straightforward that literate programming is better so without data this article is useless.
Most of these LLM things are kind of separate systems, with their own UI. The idea of agency being inlayed to existing systems the user knows like this, with immediate bidirectional feedback as the user and LLM work the page, is incredibly incredibly compelling to me.
Series of submissions (descending in time): https://news.ycombinator.com/item?id=47211249 https://news.ycombinator.com/item?id=47037501 https://news.ycombinator.com/item?id=45622604
It's not practical to have codebases that can be read like a narrative, because that's not how we want to read them when we deal with the source code. We jump to definitions, arriving at different pieces of code in different paths, for different reasons, and presuming there is one universal, linear, book-style way to read that code, is frankly just absurd from this perspective. A programming language should be expressive enough to make code read easily, and tools should make it easy to navigate.
I believe my opinion on this matters more than an opinion of an average admirer of LP. By their own admission, they still mostly write code in boring plain text files. I write programs in org-mode all the time. Literally (no pun intended) all my libraries, outside of those written for a day job, are written in Org. I think it's important to note that they are all Lisp libraries, as my workflow might not be as great for something like C. The documentation in my Org files is mostly reduced to examples — I do like docstrings but I appreciate an exhaustive (or at least a rich enough) set of examples more, and writing them is much easier: I write them naturally as tests while I'm implementing a function. The examples are writen in Org blocks, and when I install a library of push an important commit, I run all tests, of which examples are but special cases. The effect is, this part of the documentation is always in sync with the code (of course, some tests fail, and they are marked as such when tests run). I know how to sync this with docstrings, too, if necessary; I haven't: it takes time to implement and I'm not sure the benefit will be that great.
My (limited, so far) experience with LLMs in this setting is nice: a set of pre-written examples provides a good entry point, and an LLM is often capable of producing a very satisfactory solution, immediately testable, of course. The general structure of my Org files with code is also quite strict.
I don't call this “literate programming”, however — I think LP is a mess of mostly wrong ideas — my approach is just a “notebook interface” to a program, inspired by Mathematica Notebooks, popularly (but not in a representative way) imitated by the now-famous Jupyter notebooks. The terminology doesn't matter much: what I'm describing is what the silly.business blogpost is largerly about. The author of nbdev is in the comments here; we're basically implementing the same idea.
silly.business mentions tangling which is a fundamental concept in LP and is a good example of what I dislike about LP: tangling, like several concepts behing LP, is only a thing due to limitations of the programming systems that Donald Knuth was using. When I write Common Lisp in Org, I do not need to tangle, because Common Lisp does not have many of the limitations that apparently influenced the concepts of LP. Much like “reading like a narrative” idea is misguided, for reasons I outlined in the beginning. Lisp is expressive enough to read like prose (or like anything else) to as large a degree as required, and, more generally, to have code organized as non-linearly as required. This argument, however, is irrelevant if we want LLMs, rather than us, read codebases like a book; but that's a different topic.