I recently (as in, last night) added WebSockets to my backend, push notifications to my frontend iOS, and notification banner to the webapp. It all kinda just works. Biggest issues have been version-matching across with Django/Gunicorn/Amazon Linux images.
There was a passing comment about "when we open up the GitHub repository" in the talk. So it's not open yet, but they've suggested it might be in the future.
That said, this is cool and I would have probably celebrated a similarly fun project in their shoes. Perhaps the real accomplishment here is getting Toyota to employ you to build a new, niche game engine.
Toyota assuming they move forward with this, might even become the main corporate sponsor since Google appears to be disinterested.
So... not PC-grade?
The UI toolkits in game engine usually suck hard, so here they started from a good UI toolkit and made it possible to make relatively performant games.
There's more info at https://www.reddit.com/r/programming/comments/1r0lx9g/fluori...
I've been burned by using closed source game engines before. There's just too many edge cases and nuances that come up when debugging physics or graphical issues. I strongly recommend against using this until they become at the very least source-available.
Something about games authored by a giant company that will presumably actually ship in some products: "Hello, human resources?"
Please stop, all this does is introduce new ways for things to break.